Dan's Sega Dreamcast
   
FIRST OF ALL HERE ARE THE COMPONENTS OF THE SEGA DREAMCAST!!!!!!!!!!!!!!!!!
 

CPU: Hitachi SH-4
200MHz clock rate
360 MIPS (millions of instructions per second)
1.4 GigaFLOPS (floating-point operations per second)
128-bit 3D calculations
64-bit data bus
800+ MBytes/second bus bandwidth
Graphics Core: NEC PowerVRSG
3 million polygons/second peak rendering rate
Perspective-Correct Texture Mapping
Point, Bilinear, Trilinear and Anisotropic Mip-map filtering
Gouraud shading 32-bit z-buffer
Colored light sourcing
Full scene anti-aliasing
Hardware-based Fog
Bump mapping
24-bit color
Hardware-based texture compression
Shadow and Light volumes
Super sampling
Memory
16 MB main RAM
8 MB video RAM
2 MB sound RAM
Sound: Yamaha Audio Core
32-bit RISC CPU
DSP for real-time effects
64 sound channels
Full 3D sound support
Hardware-based audio compression
Storage Media: CD-ROM
1 Gbyte data storage
12x speed CAV drive
Dreamcast Control Pad
Digital and analog directional controls
Dual analog triggers
Virtual Memory System data save unit
Expansion Options: Modem
56Kbytes per second transfer rate
Upgradable
 
 
 
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