Dan's Sega Dreamcast | ||||||||||||||||||||||||
FIRST OF ALL HERE ARE THE COMPONENTS OF THE SEGA DREAMCAST!!!!!!!!!!!!!!!!! | ||||||||||||||||||||||||
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CPU: Hitachi SH-4 200MHz clock rate 360 MIPS (millions of instructions per second) 1.4 GigaFLOPS (floating-point operations per second) 128-bit 3D calculations 64-bit data bus 800+ MBytes/second bus bandwidth Graphics Core: NEC PowerVRSG 3 million polygons/second peak rendering rate Perspective-Correct Texture Mapping Point, Bilinear, Trilinear and Anisotropic Mip-map filtering Gouraud shading 32-bit z-buffer Colored light sourcing Full scene anti-aliasing Hardware-based Fog Bump mapping 24-bit color Hardware-based texture compression Shadow and Light volumes Super sampling Memory 16 MB main RAM 8 MB video RAM 2 MB sound RAM Sound: Yamaha Audio Core 32-bit RISC CPU DSP for real-time effects 64 sound channels Full 3D sound support Hardware-based audio compression Storage Media: CD-ROM 1 Gbyte data storage 12x speed CAV drive Dreamcast Control Pad Digital and analog directional controls Dual analog triggers Virtual Memory System data save unit Expansion Options: Modem 56Kbytes per second transfer rate Upgradable | |||||||||||||||||||||||
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